AI Insights · Timothy · April 2025
Top Boxing Games in the Middle East: Q1 2025 Performance
Explore the performance of the top boxing games on a unified platform in the Middle East during Q1 2025, including trends in downloads, revenue, and active users.
In the first quarter of 2025, the top five boxing games on a unified platform in the Middle East demonstrated varied performance metrics, according to data from Sensor Tower.
I, The One — Fun Fighting Game from CASUAL AZUR GAMES showed a steady performance in weekly revenue, peaking at around $341 in late January. Weekly downloads fluctuated, initially declining but then rising to 19.6K in early March. Active users increased from 27.1K in January to over 40K by early March.
Arm Wrestling Master by GOODROID, Inc. maintained stable active user numbers, peaking at 75.2K in late March. Downloads saw a notable increase, reaching 13.8K by the end of the quarter.
Real Boxing 2 from Vivid Games S.A. experienced a gradual increase in revenue, culminating in $526 in late March. Downloads showed a modest rise, with a peak of 5.8K in March, while active users increased to nearly 20K by mid-March.
Kung Fu GYM: Fighting Games from Next Hope had a steady increase in downloads, peaking at 4K in March. Active users rose consistently, reaching over 25K by the end of the quarter. Revenue was minimal, with a brief peak of $28 in March.
Finally, Wrestling Revolution 3D by MDickie saw a gradual increase in downloads, reaching 2.4K by late March. Active users remained fairly stable, with a slight increase to 7.9K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.